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Product experiments

What I'm Building: Current Explorations and Community Vote

A live working note for the interaction patterns I am testing around accessible video, multimodal AI, and community-shaped product direction.

This note collects the prototypes that used to live on the home page: four interaction patterns for making video, sign language, and AI-supported interfaces easier to inspect, compare, and improve.

The vote below is intentionally lightweight. It lets people judge the same interaction by usefulness and excitement, because accessible product direction should be shaped by both practical fit and the feeling that the idea has energy.

What I'm building

Here's what I'm currently exploring.

If any of this sparks something... jump in.
  • 01
    Ambient layer

    Communication tools that go beyond audio and text

    Background videoA full-bleed background video behaves like the interface surface itself, with the content floating above the motion.

  • 02
    Tap reveal

    AI that understands real, multimodal interaction

    Tap revealThe video stays hidden until the person asks for it, then reveals in place without taking over the surrounding context.

  • 03
    Scroll scrub

    Sign language detection and inclusive interfaces

    Frames follow scrollThe video advances by scroll position, turning movement through the page into a frame-by-frame interaction model.

  • 04
    Split screen

    Community-driven technology that reflects real users

    Split-screen layoutA split-screen card keeps the written context on the left while the video stays inspectable at a stable one-to-one ratio on the right.

Community vote

Which interaction felt most useful, and which one felt most exciting?

Pick the video card interaction you are judging, then rate it. The results update immediately so the design direction can respond to the people it is meant to serve.

Most Deaf-friendly

4.2
18 votes
Choose a video interaction
Needs workVery friendly
Current leader03 Frames follow scroll

Most cool

4.2
21 votes
Choose a video interaction
QuietStandout
Current leader02 Tap reveal

Why this is a UX case study

This is a compact example of community-driven design: the same prototype can be evaluated for accessibility value and emotional pull, then improved based on what Deaf users and collaborators actually choose. That makes the interaction more than a visual experiment. It becomes evidence for prioritizing inclusive video patterns, reducing assumptions, and designing with community feedback in the loop.