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Accessibility Prototype / Interactive Bar Menu

Interactive ASL bar menu for Deaf bartenders

A tablet-based drink menu for Delk Trubiz Mix that lets customers tap each drink frame to learn the sign for the beverage they want to order from Deaf bartenders.
Delk Trubiz Mix logo with a bartender in an art deco badge.

Role

UX Designer / Deaf Access Prototype Lead

Context

Delk Trubiz Mix / Stephen and Carlos, Felicia and Tony event prototypes

Methods

Interactive Figma prototyping, menu information architecture, ASL video mapping, tablet UX

Problem Framing

Ordering at a bar is fast, noisy, and often inaccessible.

For Deaf bartenders and signing guests, a busy bar creates a communication bottleneck: customers may not know ASL, bartenders may be managing multiple orders, and speech-first menus do not teach the interaction needed to order respectfully.

The prototype reframed the menu as a learning surface. Instead of only listing drinks, each tappable drink frame became a bridge between the customer's intent and the sign language needed to place the order.

2 prototypesStephen and Carlos plus Felicia and Tony Figma files tested event-specific drink menus.
Tap to signEach drink frame was designed as an interactive entry point to the ASL clip for that order.
Payments + tipsVenmo, Cash App, donation, and trivia panels supported real event operations around the menu.

UX Thinking Framework

From bar workflow to interactive language-learning menu

01 / Ideation

Turn the menu into a communication aid

The idea began with a direct service challenge: customers need to order quickly, but Deaf bartenders should not have to carry the full burden of teaching every drink interaction in the moment.

02 / Research

Map the real event environment

Local assets included wedding prep sheets, drink inventory, event-specific drink videos, POS test clips, payment QR codes, and brand materials. The design had to work as a tablet surface at a live bar, not a static poster.

03 / Information Architecture

Prioritize drinks by event demand

The Figma layouts gave larger frames to featured cocktails such as The Mayhem, The Mischief, Zestfully Ever After, and Punch Drunk Love, while secondary beer and wine options stayed visible as smaller tap targets.

04 / Interaction Design

Make every card a tappable lesson

Each frame was designed to open the relevant sign-language clip, so the customer could tap a drink, watch the sign, and then place the order with the bartender using the correct gesture.

05 / Final Mockups

Balance accessibility, service, and event operations

The final tablet concepts combine drink cards, ASL video thumbnails, payment panels, QR codes, donation messaging, and branded art direction so the menu can support ordering, learning, tipping, and event personality.

Design Iterations

The event variants proved the system could adapt without losing the core interaction.

The Stephen and Carlos version emphasized wine, signature cocktails, and payment QR panels. The Felicia and Tony version expanded the grid with beer, mixed drinks, donation messaging, and a different visual background.

Across both, the product logic stayed consistent: scan the menu, tap the drink, learn the sign, and order with less friction. That consistency matters more than any single visual theme.

Final Mockups

A tablet menu system for ordering, learning, and tipping

Delk Trubiz Mix brand logo.

Brand Anchor

A recognizable bar identity grounds the tablet menu in the event service brand.

Tipsy Trivia Figma asset from the Stephen and Carlos prototype.

Event Extension

Figma assets supported event-specific surfaces such as trivia, tipping, and payment prompts.

Cocktail photo for a Delk Trubiz Mix drink.

Drink Content

Drink photography and ASL video clips supplied the content mapped to each interactive menu card.

Interactive Prototype

Try the ASL bar menu prototypes